Target Group Range:
Learning Objectives:
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To understand the positives of gaming as well as the associated risks and know how to get help
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To describe and understand microtransactions such as loot boxes and discuss how they impact children and young people
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To understand e-sports and the appeal to children and young people
Delivery Type:
About This Programme:
Young Gamers and Gamblers Education Trust’s (YGAM) social purpose is to inform, education and safeguard young people against gaming and gambling harms. The topic of gaming has become particularly prevalent, with an increase in online activity over the pandemic.
This workshop aims to increase understanding of why people game, giving a balanced view of positive attributes and education of the risks, enabling young people to recognise the signs and make informed decisions. Whether the young people are gamers themselves or not, it also raises awareness about others around them who may game, using varying age appropriate, engaging activities.